Discrete Math Tutor

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Least You Need to Know pages

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Logic and Quantifiers

Least You Need to Know: Argument Forms

A valid argument form guarantees the conclusion whenever the premises are true. Learn the classic valid forms and the common traps.

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Least You Need to Know: Equivalence Laws

Equivalent statements always have the same truth value. Use standard laws like **De Morgan**, **implication**, and **double negation** to rewrite expressions cleanly.

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Least You Need to Know: Nested Quantifiers

When a statement has **more than one quantifier**, the order matters. Negating the statement flips each quantifier and negates the predicate.

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Least You Need to Know: Quantifiers

Quantifiers tell you whether a statement is about **all** objects or about **at least one** object.

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Least You Need to Know: Truth Tables and Equivalence

Truth tables let you compare two statements **row by row**. Two statements are logically equivalent when they match on **every** row.

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Proof Techniques

Least You Need to Know: Contradiction and Counterexample

Use a **counterexample** to disprove a universal claim quickly. Use **contradiction** when assuming the opposite of a claim leads to something impossible.

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Least You Need to Know: Contradiction Patterns

In proof by contradiction, assume the target claim is false and drive the assumption to something impossible, often a parity clash or a definition failure.

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Least You Need to Know: Direct Proof and Contrapositive

When a statement has the form **if P, then Q**, you need to choose a proof path that preserves logic instead of guessing from examples.

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Least You Need to Know: Induction Basics

Mathematical induction proves a statement for **every** integer in a sequence by establishing a base case and an induction step.

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Least You Need to Know: Proof by Cases

When a statement splits naturally into a small number of possibilities, prove each case cleanly and make sure the cases cover everything.

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Least You Need to Know: Proving Set Equality

To prove two sets are equal, show **both inclusions** or use a membership argument with `x ∈ A` iff `x ∈ B`.

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Mathematical Induction

Least You Need to Know: Induction Basics

Mathematical induction proves a statement for every integer in a sequence by checking a starting case and then linking one case to the next.

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Least You Need to Know: Induction for Inequalities

Induction proves inequalities by checking a base case and then comparing the `k+1` expression to something already known from the hypothesis.

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Least You Need to Know: Recurrences and Strong Induction

Recurrence claims often need **strong induction** because the next term depends on several earlier terms, not just one.

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Least You Need to Know: Strong Induction

Strong induction assumes the claim holds for **all earlier cases up to n** and then proves it for `n + 1`.

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Counting Principles

Least You Need to Know: Inclusion-Exclusion

When two counted groups overlap, add the group sizes and then subtract the overlap once.

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Least You Need to Know: Permutations and Combinations

Use a **permutation** when order matters. Use a **combination** when order does not matter.

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Least You Need to Know: The Pigeonhole Principle

If you place more objects than boxes into the boxes, at least one box must contain more than one object. Use the ceiling idea for stronger versions.

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Least You Need to Know: Product Rule and Sum Rule

Many counting errors come from not noticing whether choices happen **in sequence** or belong to **separate non-overlapping cases**.

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Least You Need to Know: Restricted Arrangements

Harder counting problems often become easier once you decide whether order matters, whether items repeat, and whether a restriction should be handled first or by subtraction.

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Least You Need to Know: Stars and Bars

Stars and bars counts ways to distribute identical objects into distinct boxes by turning the problem into positions for separators.

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Relations and Functions

Least You Need to Know: Equivalence Relations

An equivalence relation groups objects into classes using three properties: reflexive, symmetric, and transitive.

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Least You Need to Know: Composition and Inverses

Function composition means applying one function and then another. A function has an inverse only when each output comes from exactly one input.

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Least You Need to Know: Injective, Surjective, and Bijective Functions

A function can fail by hitting two inputs with the same output, by missing outputs in the codomain, or by doing both.

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Least You Need to Know: Functions

A function gives **exactly one output** for each input in its domain. The key is checking repeated inputs carefully.

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Least You Need to Know: Partial Orders

A partial order is reflexive, antisymmetric, and transitive. Unlike equivalence relations, not every pair must be comparable.

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Least You Need to Know: Minimal, Maximal, Least, and Greatest

In a poset, **least** and **greatest** are stronger than **minimal** and **maximal**. Least means below everything; minimal only means nothing is strictly below it.

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Least You Need to Know: Relation Properties

A relation can be **reflexive**, **symmetric**, **antisymmetric**, or **transitive**. The skill is recognizing what each word really asks you to check.

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Graphs and Trees

Least You Need to Know: Basic Graphs

Graphs model objects as **vertices** and connections as **edges**. Most beginner mistakes come from miscounting degree or confusing paths with edges.

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Least You Need to Know: Bipartite Graphs

A graph is bipartite when its vertices can be split into two groups so every edge goes across the split. Odd cycles are the main obstruction.

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Least You Need to Know: Euler Trails and Cycles

Euler questions ask whether you can use every edge exactly once. The degree pattern tells you the answer quickly.

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Least You Need to Know: Rooted Trees

A rooted tree picks one vertex as the root, which gives every other vertex a parent-child relationship and a level.

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Least You Need to Know: Trees

A tree is a connected graph with **no cycles**. In a tree with n vertices, the number of edges is always n-1.

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